/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated April 5, 2025. Replaces all prior versions.
 *
 * Copyright (c) 2013-2025, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

#pragma once

// clang-format off
#include "Engine/Texture2D.h"
#include "spine/spine.h"
#include "SpineAtlasAsset.generated.h"
// clang-format on

UCLASS(BlueprintType, ClassGroup = (Spine))
class SPINEPLUGIN_API USpineAtlasAsset : public UPrimaryDataAsset {
	GENERATED_BODY()

public:
	spine::Atlas *GetAtlas();

	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	TArray<UTexture2D *> atlasPages;

	void SetRawData(const FString &RawData);

	FName GetAtlasFileName() const;

	virtual void BeginDestroy() override;

protected:
	spine::Atlas *atlas = nullptr;

	UPROPERTY()
	FString rawData;

	UPROPERTY()
	FName atlasFileName;

#if WITH_EDITORONLY_DATA

public:
	void SetAtlasFileName(const FName &AtlasFileName);

protected:
	UPROPERTY(VisibleAnywhere, Instanced, Category = ImportSettings)
	class UAssetImportData *importData;

	virtual void PostInitProperties() override;
	virtual void Serialize(FArchive &Ar) override;
#endif
};
